On the absence of imaginative resistance in games

نویسنده

  • David Myers
چکیده

I introduce David Hume’s notion of “imaginative resistance” and offer a brief summary of currently available understandings and explanations of imaginative resistance. I examine these in order to determine how they distinguish, if they do, imagination resistance in fiction from imaginative resistance in games. I find imaginative resistance of the sort found in fiction is relatively rare in games and speculate as to why this is the case. I conclude that while fiction is characterized by a suspension of disbelief, games are characterized by a more actively reinforced disbelief. This conclusion has significant implications regarding the function of imagination and belief in games: games and fiction engage belief in different ways. Imagination in games appears more powerfully engaged, and belief in games appears more voluntarily engaged (i. e., less “correlated with truth”) than in fiction.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Relationship between the Continuous Imaginal World and the Discontinuous Imaginative Faculty in Ascending and Descending Arcs according to Suhrawardi and Mulla Sadra

One of the most important issues for Muslim philosophers is the continuous imaginal world and its relationship with the discontinuous imaginative faculty. The continuous imaginal world is a perceptive faculty of the soul known as the faculty of imagination. The discontinuous imaginative faculty is the order of the universe called the imaginal world, which Muslim philosophers have portrayed in a...

متن کامل

Solving a Two-Period Cooperative Advertising Problem Using Dynamic Programming

Cooperative advertising is a cost-sharing mechanism in which a part of retailers' advertising investments are financed by the manufacturers. In recent years, investment among advertising options has become a difficult marketing issue. In this paper, the cooperative advertising problem with advertising options is investigated in a two-period horizon in which the market share in the second period...

متن کامل

The Impact of Games on EFL Iranian Learner’s Vocabulary Proficiency in Second Grade of High School

The present research sought to investigate the effects of different games on IranianEFL learners in second grade high school's vocabulary improvement. Seventy eight malesecond grade students of Emam ali high school in Avaj participated in this research. Theresearch was conducted in five sessions in near two months, each session lasted aboutforty five minutes. The subjects were randomly assigned...

متن کامل

An Anthropological Study of Folk Plays and Games with Focus on Fooman Town in Gilan Province

Play and Game are considered as the oldest cultural behaviors as the universal elements of human culture in all communities and groups. Gilan province in Iran, especially their villages, has a unique folklore especially its local games and plays. Nevertheless, it is necessary to document and analyze the immense information about the folklore in these villages before it vanishes in the sea of so...

متن کامل

The Impact of Playing Word Games on Young Iranian EFL Learners’ Vocabulary Learning and Retention

Acquiring adequate vocabulary in a foreign language is very important but often difficult. Considering the importance of learner’s vocabulary learning and retention, the present study aimed at examining the impact of playing word games on young Iranian EFL learners’ vocabulary learning and retention at Irandoostan language Institute in Tabriz. To that end, 50 female learners at the age range of...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013